

She can be found on Facebook, Youtube and her professional website that she set up. Onyee Lo graduated in 2015 from Computer Animation at Ringling College of Art and Design. “Subsurface Scattering is a shading technique that renders skin in layers, with each layer transmitting a different ambient hue” (Slick, 2015) This way of animating was used by the pioneers of Subsurface Scattering, Pixar Animators, Pat Hanrahan and Henrik Wann Jesen. To accomplish a realistic representation of the human skin Animators use a specific type of rendering called Subsurface Scattering. Put your fingers over the light of a torch, you get an almost ET’s finger effect to them and you can see the bones and veins around the illuminated area, but that is on the grand side of the scale.


The human skin is not opaque, not entirely, because its can soak it light that can be seen through parts of the body, particularly hands. One of the things Disney animators struggled with in their earlier works was capturing the skin on the human body.
